About Advisors

Advisors in Age of Empires Online provide unique bonuses and abilities to your civilization. Each advisor has a rarity level (Common, Uncommon, Rare, Epic, Legendary) and provides specific bonuses to units, buildings, or economy. Higher rarity advisors provide stronger bonuses.

Filter by Rarity

All Advisors

Aapep

Epic

Villagers gather Food 12% faster from fish, berry bushes, and huntable animals

Age I

Aapep

Rare

Villagers gather Food 10% faster from fish, berry bushes, and huntable animals

Age I

Aapep

Uncommon

Villagers gather Food 8% faster from fish, berry bushes, and huntable animals

Age I

Aapep

Common

Villagers gather Food 6% faster from fish, berry bushes, and huntable animals

Age I

Agamemnon

Epic

All Military units have 4% more health and deal 4% more damage

Age IV

Agape

Epic

Farms cost 50% less

Age II

Agape

Rare

Farms cost 40% less

Age II

Agape

Uncommon

Farms cost 30% less

Age II

Agape

Common

Farms cost 20% less

Age II

Agathon

Epic

Villagers cost 20% less Food and have 50% more health

Age I

Agathon

Rare

Villagers cost 16% less Food and have 40% more health

Age I

Agathon

Uncommon

Villagers cost 12% less Food and have 30% more health

Age I

Agathon

Common

Villagers cost 8% less Food and have 20% more health

Age I

Ahapitep

Epic

Support units train 25% faster and cost 25% less

Age III

Alexander

Legendary

Toxotai and Peltasts attack 12% faster

Age IV

Ammon

Epic

Warships can attack and see 20% farther

Age III

Ammon

Rare

Warships can attack and see 16% farther

Age III

Ammon

Uncommon

Ships can attack and see 13% farther

Age III

Ammon

Common

Warships can attack and see 10% father

Age III

Amunet

Epic

Temple upgrades cost 75% less

Age III

Amunet

Rare

Temple upgrades cost 65% less

Age III

Amunet

Uncommon

Temple upgrades cost 55% less

Age III

Amunet

Common

Temple upgrades cost 45% less

Age III

Andrasta

Epic

All Military units move 7% faster

Age II

Andrasta

Uncommon

All Military units move 5% faster

Age II

Arash

Epic

Royal Archer Champion can be trained at the Fortress

Age IV

Arash

Rare

Royal Archer Master can be trained at the Fortress

Age IV

Arash

Uncommon

Royal Archer Veteran can be trained at the Fortress

Age IV

Arash

Common

Royal Archer can be trained at the Fortress

Age IV

Arsham

Epic

Kardaka Champion can be trained at the Fortress

Age III

Arsham

Rare

Kardaka Master can be trained at the Fortress

Age III

Arsham

Uncommon

Kardaka Veteran can be trained at the Fortress

Age III

Arsham

Common

Kardaka can be trained at the Fortress

Age III

Bahadur

Epic

Scythed Chariot Champion can be trained at the Fortress

Age IV

Bahadur

Rare

Scythed Chariot Master can be trained at the Fortress

Age IV

Bahadur

Uncommon

Scythed Chariot Veteran can be trained at the Fortress

Age IV

Bahadur

Common

Scythed Chariot can be trained at the Fortress

Age IV

Batoshipip

Epic

Warships have 25% more health

Age III

Beorix

Legendary

Gold trickles in at a rate of 20.0 per second

Age IV

Bes

Epic

Walls cost 66% less and build 50% faster

Age II

Bes

Rare

Walls cost 66% less and build 40% faster

Age II

Bes

Uncommon

Walls cost 33% less and build in 30% less time

Age II

Bes

Common

Walls cost 33% less and build 20% faster

Age II

Bolgios

Epic

Fortresses cost 15% less

Age III

Bolgios

Rare

Fortresses cost 12% less

Age III

Bolgios

Uncommon

Fortresses cost 9% less

Age III

Bolgios

Common

Fortresses cost 6% less

Age III

Boudicca

Epic

All resources trickle in at a rate of 2.0 per second

Age IV

Boudicca

Rare

All resources trickle in at a rate of 1.75 per second

Age IV

Boudicca

Uncommon

All resources trickle in at a rate of 1.5 per second

Age IV

Boudicca

Common

All resources trickle in at a rate of 1.25 per second

Age IV

Brann

Legendary

Woad Raiders have 30% more hitpoints and gain a 30% chance to deal a critical strike

Age IV

Britomartus

Epic

Town Centers have 50% more health, deal 50% more damage, and build in 50% less time

Age IV

Britomartus

Rare

Town Centers have 40% more health, deal 40% more damage, and build 40% faster

Age IV

Britomartus

Uncommon

Town Centers have 30% more health, deal 30% more damage, and build in 30% less time

Age IV

Britomartus

Common

Town Centers have 20% more health, deal 20% more damage, and build 20% faster

Age IV

Cartimandua

Epic

Druids and Augurs train 25% faster and have 25% more health

Age III

Cartimandua

Rare

Druids and Augurs train 20% faster and have 20% more health

Age III

Cartimandua

Uncommon

Druids and Augurs train in 15% less time and have 15% more health

Age III

Cartimandua

Common

Druids and Augurs train 10% faster and have 10% more health

Age III

Cassivellaunos

Epic

Cavalry units move 10% faster

Age III

Cassivellaunos

Rare

Cavalry units move 8% faster

Age III

Cassivellaunos

Uncommon

Cavalry units move 6% faster

Age III

Cassivellaunos

Common

Cavalry units move 4% faster

Age III

Combutis

Epic

Barracks cost 25% less

Age II

Combutis

Rare

Barracks cost 20% less

Age II

Combutis

Uncommon

Barracks cost 15% less

Age II

Combutis

Common

Barracks cost 10% less

Age II

Conall

Epic

Infantry, Ranged, and Cavalry units regenerate 1.6 health every second

Age II

Conall

Rare

Infantry, Ranged, and Cavalry units regenerate 1.2 health every second

Age II

Conall

Uncommon

Infantry, Ranged, and Cavalry units regenerate 0.8 health every second

Age II

Conall

Common

Infantry, Ranged, and Cavalry units regenerate 0.4 health every second

Age II

Cyric

Epic

Walls have 20% more health

Age IV

Cyric

Rare

Walls have 16% more health

Age IV

Cyric

Uncommon

Walls have 12% more health

Age IV

Cyric

Common

Walls have 8% more health

Age IV

Darius

Epic

Guard Towers can attack and see 30% farther

Age IV

Deverell

Epic

Longbowman Champion can be trained at the Fortress

Age IV

Deverell

Rare

Longbowman Master can be trained at the Fortress

Age IV

Deverell

Uncommon

Longbowman Veteran can be trained at the Fortress

Age IV

Deverell

Common

Longbowman can be trained at the Fortress

Age IV

Djer

Epic

Desert Cavalry Champion can be trained at the Fortress

Age III

Djer

Rare

Desert Cavalry Master can be trained at the Fortress

Age III

Djer

Uncommon

Desert Cavalry Veteran can be trained at the Fortress

Age III

Djer

Common

Desert Cavalry can be trained at the Fortress

Age III

Dumnorix

Epic

Caravans cost 50% less and move 10% faster

Age II

Dumnorix

Rare

Caravans cost 40% less and move 8% faster

Age II

Dumnorix

Uncommon

Caravans cost 30% less and move 6% faster

Age II

Dumnorix

Common

Caravans cost 20% less and move 4% faster

Age II

Elder

Epic

Villagers train 8% faster

Age II

Epchaid

Epic

All units cost 10% less Gold

Age II

Epchaid

Rare

All units cost 8% less Gold

Age II

Epchaid

Uncommon

All units cost 6% less Gold

Age II

Epchaid

Common

All units cost 4% less Gold

Age II

Erastos

Epic

Villagers gather 25% more Stone from Stone Mines

Age I

Erastos

Rare

Villagers gather 20% more Stone from Stone Mines

Age I

Erastos

Uncommon

Villagers gather 15% more Stone from Stone Mines

Age I

Erastos

Common

Villagers gather 10% more Stone from Stone Mines

Age I

Etain

Epic

Headhunter Champion can be trained at the Fortress

Age III

Etain

Rare

Headhunter Master can be trained at the Fortress

Age III

Etain

Uncommon

Headhunter Veteran can be trained at the Fortress

Age III

Etain

Common

Headhunter can be trained at the Fortress

Age III

Gaiana

Epic

Ranged units can attack and see 12% farther

Age II

Gaiana

Rare

Ranged units can attack and see 10% farther

Age II

Gaiana

Uncommon

Ranged units can attack and see 8% farther

Age II

Gaiana

Common

Ranged units can attack and see 6% farther

Age II

GoldenHippikon

Common

Golden Hippikon can be trained at the Fortress.

Age IV

Hathor

Epic

Cavalry units deal 20% bonus damage against Siege and Ranged units

Age III

Hathor

Rare

Cavalry units deal 16% bonus damage against Siege and Ranged units

Age III

Hathor

Uncommon

Cavalry units deal 13% bonus damage against Siege and Ranged units

Age III

Hathor

Common

Cavalry units deal 10% bonus damage against Siege and Ranged units

Age III

Hatshepsut

Epic

War Elephants deal 10% more damage

Age IV

Hatshepsut

Rare

War Elephants deal 8% more damage

Age IV

Hatshepsut

Uncommon

War Elephants deal 6% more damage

Age IV

Hatshepsut

Common

War Elephants deal 4% more damage

Age IV

Herakleides

Epic

Infantry units train 15% faster

Age II

Herakleides

Rare

Infantry units train 12% faster

Age II

Herakleides

Uncommon

Infantry units train 9% faster

Age II

Herakleides

Common

Infantry units train 6% faster

Age II

Herculos

Epic

Phalanx Champion can be trained at the Fortress

Age III

Herculos

Rare

Phalanx Master can be trained at the Fortress

Age III

Herculos

Uncommon

Phalanx Veteran can be trained at the Fortress

Age III

Herculos

Common

Phalanx can be trained at the Fortress

Age III

Hermolaos

Epic

Cavalry units train 15% faster

Age II

Hermolaos

Rare

Cavalry units train 12% faster

Age II

Hermolaos

Uncommon

Cavalry units train in 9% less time

Age II

Hermolaos

Common

Cavalry units train 6% faster

Age II

Heron

Epic

Cavalry units see 50% farther

Age II

Heron

Rare

Cavalry units see 40% farther

Age II

Heron

Uncommon

Cavalry units see 30% farther

Age II

Heron

Common

Cavalry units see 20% farther

Age II

Horus

Epic

All ships train 15% faster and have 15% more health

Age II

Horus

Rare

All ships train 12% faster and have 12% more health

Age II

Horus

Uncommon

All ships train in 9% less time and have 9% more health

Age II

Horus

Common

All ships train 6% faster and have 6% more health

Age II

Hyginus

Epic

Infantry units regenerate 2 health every second

Age II

Hyginus

Rare

Infantry units regenerate 1.5 health every second

Age II

Hyginus

Uncommon

Infantry units regenerate 1 health every second

Age II

Hyginus

Common

Infantry units regenerate 0.5 health every second

Age II

Irene

Epic

Storehouse upgrades cost 75% less

Age I

Irene

Rare

Storehouse upgrades cost 65% less

Age I

Irene

Uncommon

Storehouse upgrades cost 55% less

Age I

Irene

Common

Storehouse upgrades cost 45% less

Age I

Irene R

Unknown

Storehouse upgrades cost 65% less

Jason

Epic

Hetairoi Champion can be trained at the Fortress

Age IV

Jason

Rare

Hetairoi Master can be trained at the Fortress

Age IV

Jason

Uncommon

Hetairoi Veteran can be trained at the Fortress

Age IV

Jason

Common

Hetairoi can be trained at the Fortress

Age IV

Khaba

Epic

Khopesh Swordsman Champion can be trained at the Fortress

Age IV

Khaba

Rare

Khopesh Swordsman Master can be trained at the Fortress

Age IV

Khaba

Uncommon

Khopesh Swordsman Veteran can be trained at the Fortress

Age IV

Khaba

Common

Khopesh Swordsman can be trained at the Fortress

Age IV

Khepri

Legendary

Changes War Elephants' cost to all gold, but increases their hitpoints by 15% and reduces train time...

Age IV

Kleitos

Epic

Armory upgrades cost 50% less

Age II

Kleitos

Rare

Armory upgrades cost 40% less

Age II

Kleitos

Uncommon

Armory upgrades cost 30% less

Age II

Kleitos

Common

Armory upgrades cost 20% less

Age II

Kleon

Epic

Villagers gather 15% more Gold from Gold Deposits

Age I

Kleon

Rare

Villagers gather 12% more Gold from Gold Deposits

Age I

Kleon

Uncommon

Villagers gather 9% more Gold from Gold Deposits

Age I

Kleon

Common

Villagers gather 6% more Gold from Gold Deposits

Age I

Kosmas

Epic

Ranged units are able to snare enemy units on attack, slowing them by 20%

Age III

Kosmas

Rare

Ranged units are able to snare enemy units on attack, slowing them by 16%

Age III

Kosmas

Uncommon

Ranged units are able to snare enemy units on attack, slowing them by 12%

Age III

Kosmas

Common

Ranged units are able to snare enemy units on attack, slowing them by 8%

Age III

Leonnorios

Epic

Spearmen deal 15% more damage

Age I

Leonnorios

Rare

Spearmen deal 12% more damage

Age I

Leonnorios

Uncommon

Spearmen deal 9% more damage

Age I

Leonnorios

Common

Spearmen deal 6% more damage

Age I

Leonnorios R

Unknown

Spearmen deal 12% more damage

Leotarios

Epic

War Chariot Champion can be trained at the Fortress

Age IV

Leotarios

Rare

War Chariot Master can be trained at the Fortress

Age IV

Leotarios

Uncommon

War Chariot Veteran can be trained at the Fortress

Age IV

Leotarios

Common

War Chariot can be trained at the Fortress

Age IV

Leucon

Epic

Scouts deal 100% more damage to huntables, move 10% faster and see 10% farther

Age I

Ligeia

Epic

Siege units train 30% faster

Age III

Ligeia

Rare

Siege units train 25% faster

Age III

Ligeia

Uncommon

Siege units train in 20% less time

Age III

Ligeia

Common

Siege units train 15% faster

Age III

Lionidas

Epic

Hoplites are 40% more resistant to snare and have 10% more health

Age IV

Lionidas

Rare

Hoplites are 34% more resistant to snare and have 8% more health

Age IV

Lionidas

Uncommon

Hoplites are 27% more resistant to snare and have 6% more health

Age IV

Lionidas

Common

Hoplites are 20% more resistant to snare and have 4% more health

Age IV

Matius

Epic

Somatophylax Champion can be trained at the Fortress

Age III

Matius

Rare

Somatophylax Master can be trained at the Fortress

Age III

Matius

Uncommon

Somatophylax Veteran can be trained at the Fortress

Age III

Matius

Common

Somatophylax can be trained at the Fortress

Age III

Medias

Epic

Helepolis Champion can be trained at the Fortress

Age IV

Medias

Rare

Helepolis Master can be trained at the Fortress

Age IV

Medias

Uncommon

Helepolis Veteran can be trained at the Fortress

Age IV

Medias

Common

Helepolis can be trained at the Fortress

Age IV

Minos

Epic

Infantry units are 50% more resistant to snare

Age III

Namor

Epic

Armored Elephant Champion can be trained at the Fortress

Age IV

Namor

Rare

Armored Elephant Master can be trained at the Fortress

Age IV

Namor

Uncommon

Armored Elephant Veteran can be trained at the Fortress

Age IV

Namor

Common

Armored Elephant can be trained at the Fortress

Age IV

Nannus

Epic

Wonders cost 40% less

Age IV

Nannus

Rare

Wonders cost 34% less

Age IV

Nannus

Uncommon

Wonders cost 27% less

Age IV

Nannus

Common

Wonders cost 20% less

Age IV

Narmer

Epic

Cavalry units move 5% faster

Age II

Nebuchednezzar

Legendary

Stable units deal 12% more damage

Age IV

Nekbet

Epic

Desert Swordsman Champion can be trained at the Fortress

Age III

Nekbet

Rare

Desert Swordsman Master can be trained at the Fortress

Age III

Nekbet

Uncommon

Desert Swordsman Veteran can be trained at the Fortress

Age III

Nekbet

Common

Desert Swordsman can be trained at the Fortress

Age III

Niall

Epic

Storehouses cost 50% less

Age I

Niall

Rare

Storehouses cost 40% less

Age I

Niall

Uncommon

Storehouses cost 30% less

Age I

Niall

Common

Storehouses cost 20% less

Age I

Nynetjer

Epic

Desert Archer Champion can be trained at the Fortress

Age III

Nynetjer

Rare

Desert Archer Master can be trained at the Fortress

Age III

Nynetjer

Uncommon

Desert Archer Veteran can be trained at the Fortress

Age III

Nynetjer

Common

Desert Archer can be trained at the Fortress

Age III

Odysseus

Epic

Barracks cost 15% less

Age I

Onesiphoros

Epic

Advancing to Golden Age costs 40% less

Age III

Onesiphoros

Rare

Advancing to Golden Age costs 34% less

Age III

Onesiphoros

Uncommon

Advancing to Golden Age costs 27% less

Age III

Onesiphoros

Common

Advancing to Golden Age costs 20% less

Age III

Orestorius

Epic

Gaesatae Champion can be trained at the Fortress

Age III

Orestorius

Rare

Gaesatae Master can be trained at the Fortress

Age III

Orestorius

Uncommon

Gaesatae Veteran can be trained at the Fortress

Age III

Orestorius

Common

Gaesatae can be trained at the Fortress

Age III

Pamphilos

Epic

Infantry units deal 40% bonus damage against buildings

Age III

Pamphilos

Rare

Infantry units deal 34% bonus damage against buildings

Age III

Pamphilos

Uncommon

Infantry units deal 27% bonus damage against buildings

Age III

Pamphilos

Common

Infantry units deal 20% bonus damage against buildings

Age III

Panhsj

Epic

Guard Towers deal 30% more damage

Age II

Panhsj

Rare

Guard Towers deal 25% more damage

Age II

Panhsj

Uncommon

Guard Towers deal 20% more damage

Age II

Panhsj

Common

Guard Towers deal 15% more damage

Age II

Philon

Epic

Buildings build 20% faster

Age I

Philon

Rare

Buildings build 16% faster

Age I

Philon

Uncommon

Buildings build in 12% less time

Age I

Philon

Common

Buildings build 8% faster

Age I

Ptolemais

Epic

Toxotai and Gastraphetes have 30% more armor against Infantry units

Age IV

Ptolemais

Rare

Toxotai and Gastraphetes have 25% more armor against Infantry units

Age IV

Ptolemais

Uncommon

Toxotai and Gastraphetes have 20% more armor against Infantry units

Age IV

Ptolemais

Common

Toxotai and Gastraphetes have 15% more armor against Infantry units

Age IV

Pytheas

Epic

All ships cost 15% less

Age III

Pytheas

Rare

All ships cost 12% less

Age III

Pytheas

Uncommon

All ships cost 9% less

Age III

Pytheas

Common

All ships cost 6% less

Age III

Sappho

Epic

Academy upgrades cost 50% less

Age III

Sappho

Rare

Academy upgrades cost 40% less

Age III

Sappho

Uncommon

Academy upgrades cost 30% less

Age III

Sappho

Common

Academy upgrades cost 20% less

Age III

Sekhet

Epic

Elephant Archers cost 30% less Gold

Age IV

Sekhet

Rare

Elephant Archers cost 25% less Gold

Age IV

Sekhet

Uncommon

Elephant Archers cost 20% less Gold

Age IV

Sekhet

Common

Elephant Archers cost 15% less Gold

Age IV

Seleucus

Epic

Ballistas deal 30% more damage

Age IV

Seleucus

Rare

Ballistas deal 25% more damage

Age IV

Seleucus

Uncommon

Ballistas deal 20% more damage

Age IV

Seleucus

Common

Ballistas deal 15% more damage.

Age IV

Seth

Epic

Chariot Archers move 20% faster

Age IV

Seth

Rare

Chariot Archers move 16% faster

Age IV

Seth

Uncommon

Chariot Archers move 12% faster

Age IV

Seth

Common

Chariot Archers move 8% faster

Age IV

Siavash

Epic

Scythian Mounted Archer Champion can be trained at the Fortress

Age III

Siavash

Rare

Scythian Mounted Archer Master can be trained at the Fortress

Age III

Siavash

Uncommon

Scythian Mounted Archer Veteran can be trained at the Fortress

Age III

Siavash

Common

Scythian Mounted Archer can be trained at the Fortress

Age III

Sohrab

Epic

Ranged units deal 50% bonus damage against buildings

Age III

Sohrab

Uncommon

Ranged units deal 30% bonus damage against buildings

Age III

Solon

Epic

Hippikons gain a 5% chance to deal a critical strike

Age IV

Solon

Rare

Hippikons gain a 4% chance to deal a critical strike

Age IV

Solon

Uncommon

Hippikons gain a 3% chance to deal a critical strike

Age IV

Solon

Common

Hippikons gain a 2% chance to deal a critical strike

Age IV

Sophia

Epic

Villagers gather Food 12% faster from Farms

Age III

Sophia

Rare

Villagers gather Food 10% faster from Farms

Age III

Sophia

Uncommon

Villagers gather Food 8% faster from Farms

Age III

Sophia

Common

Villagers gather Food 6% faster from Farms

Age III

Sostrate

Epic

Fortresses build 35% faster

Age III

Sostrate

Rare

Fortresses build 30% faster

Age III

Sostrate

Uncommon

Fortresses build in 25% less time

Age III

Sostrate

Common

Fortresses build 20% faster

Age III

Stephanos

Epic

Town Centers, Guard Towers and Fortresses cost 30% less Stone

Age III

Stephanos

Rare

Town Centers, Guard Towers and Fortresses cost 25% less Stone

Age III

Stephanos

Uncommon

Town Centers, Guard Towers and Fortresses cost 20% less Stone

Age III

Stephanos

Common

Town Centers, Guard Towers, and Fortresses cost 15% less Stone

Age III

Tawaret

Epic

Infantry and Support units move 15% faster

Age IV

Tawaret

Rare

Infantry and Support units move 12% faster

Age IV

Tawaret

Uncommon

Infantry and Priest units move 9% faster

Age IV

Tawaret

Common

Infantry and Support units move 6% faster

Age IV

Theokoles

Epic

Infantry units have 10% more health

Age IV

Theokoles

Rare

Infantry units have 8% more health

Age IV

Theokoles

Uncommon

Infantry units have 6% more health

Age IV

Theokoles

Common

Infantry units have 4% more health

Age IV

Thoth

Epic

All units cost 8% less Food

Age II

Thoth

Rare

All units cost 7% less Food

Age II

Thoth

Uncommon

All units cost 6% less Food

Age II

Thoth

Common

All units cost 5% less Food

Age II

Thutmose

Epic

Villagers gather 8% more Wood from Trees.

Age I

Thutmose

Rare

Villagers gather 7% more Wood from Trees

Age I

Thutmose

Uncommon

Villagers gather 6% more Wood from Trees

Age I

Thutmose

Common

Villagers gather 5% more Wood from Trees

Age I

Timo

Epic

Palintonons can attack and see 35% farther

Age IV

Timo

Rare

Palintonons can attack and see 30% farther

Age IV

Timo

Uncommon

Palintonons and Stone Throwers can attack and see 25% farther

Age IV

Timo

Common

Palintonons can attack and see 20% farther

Age IV

Timon

Epic

Ranged units train 15% faster

Age II

Timon

Rare

Ranged units train 12% faster

Age II

Timon

Uncommon

Ranged units train in 9% less time

Age II

Timon

Common

Ranged units train 6% faster

Age II

Tryphon

Epic

Warships deal 20% more damage

Age IV

Tryphon

Rare

Warships deal 16% more damage

Age IV

Tryphon

Uncommon

Ships deal 13% more damage

Age IV

Tryphon

Common

Warships deal 10% more damage

Age IV

Tumerok

Epic

Pezhetairos Champion can be trained at the Fortress

Age III

Tumerok

Rare

Pezhetairos Master can be trained at the Fortress

Age III

Tumerok

Uncommon

Pezhetairos Veteran can be trained at the Fortress

Age III

Tumerok

Common

Pezhetairos can be trained at the Fortress

Age III

Tycho

Epic

Wonders build 50% faster

Age IV

Tycho

Rare

Wonders build 40% faster

Age IV

Tycho

Uncommon

Wonders build in 30% less time

Age IV

Tycho

Common

Wonders build 20% faster

Age IV

Vercassivellaunos

Epic

Infantry units move 10% faster

Age III

Vercassivellaunos

Rare

Infantry units move 8% faster

Age III

Vercassivellaunos

Uncommon

Infantry units move 6% faster

Age III

Vercassivellaunos

Common

Infantry units move 4% faster

Age III

Vercingetorix

Epic

Champions deal 15% more damage

Age IV

Vercingetorix

Rare

Champions deal 12% more damage

Age IV

Vercingetorix

Uncommon

Champions deal 9% more damage

Age IV

Vercingetorix

Common

Champions deal 6% more damage

Age IV

Viriathos

Epic

All units are 50% more resistant to conversion

Age III

Viriathos

Rare

All units are 40% more resistant to conversion

Age III

Viriathos

Uncommon

All units are 30% more resistant to conversion

Age III

Viriathos

Common

All units are 20% more resistant to conversion

Age III

Weylin

Epic

Houses cost 15% less Wood

Age I

Weylin

Rare

Houses cost 12% less Wood

Age I

Weylin

Uncommon

Houses cost 9% less Wood

Age I

Weylin

Common

Houses cost 6% less Wood

Age I

Xanthe

Epic

Fortresses have 50% more health and see 100% farther

Age IV

Xanthe

Rare

Fortresses have 40% more health and see 85% farther

Age IV

Xanthe

Uncommon

Fortresses have 30% more health and see 70% farther

Age IV

Xanthe

Common

Fortresses have 20% more health and see 55% farther

Age IV

Xerxes

Legendary

War Wagons move 25% faster and see 25% farther

Age IV

Zeon

Epic

Caravans trade for 20% more Gold

Age IV

Zeon

Rare

Caravans trade for 16% more Gold

Age IV

Zeon

Uncommon

Caravans trade for 12% more Gold

Age IV

Zeon

Common

Caravans trade for 8% more Gold

Age IV

Zephyros

Epic

Villagers move 25% faster

Age IV

Zephyros

Rare

Villagers move 20% faster

Age IV

Zephyros

Uncommon

Villagers move 15% faster

Age IV

Zephyros

Common

Villagers move 10% faster

Age IV

Zhubin

Epic

Royal Guard Champion can be trained at the Fortress

Age III

Zhubin

Rare

Royal Guard Master can be trained at the Fortress

Age III

Zhubin

Uncommon

Royal Guard Veteran can be trained at the Fortress

Age III

Zhubin

Common

Royal Guard can be trained at the Fortress

Age III

Advisor Rarity Tiers

Legendary

Rarest advisors with the most powerful bonuses. Unique effects not found elsewhere.

Epic

Strong advisors with significant bonuses. Maximum tier for most advisor types.

Rare

Good advisors with useful bonuses. Strong middle-tier options.

Uncommon

Common advisors with moderate bonuses. Solid early-game choices.

Common

Basic advisors with small bonuses. Easy to obtain, good for beginners.