Sohrab
UncommonBonus
Ranged units deal 30% bonus damage against buildings
Advisor Information
| Name | Sohrab |
| Rarity | Uncommon |
| Age Requirement | Age III (3) |
| Database ID | Sohrab_U_III |
Sohrab in Practice
The numeric advantage on Sohrab — ranged units deal 30% bonus damage against buildings — looks modest in isolation but converts into a real edge once your civilization is operating at full production tempo.
The opportunity cost matters: every advisor slot you commit to Sohrab is one you cannot give to a flex pick. Make sure your build order can absorb the bonus throughput.
Most published deck-building guides include Sohrab or a comparable combat-focused advisor for similar reasons: predictability and clean stacking.
Where to Get Sohrab
Sohrab appears in player rotations within the first 10-20 hours of focused play, usually as an early-game reward or store pickup.
Complementary Picks
Within the combat archetype, several advisors layer cleanly with Sohrab. Players running a focused combat build often rotate one of these as a second slot:
- Kosmas (Common, Age III) — Ranged units are able to snare enemy units on attack, slowing them by 8%
- Panhsj (Uncommon, Age II) — Guard Towers deal 20% more damage
- Hathor (Common, Age III) — Cavalry units deal 10% bonus damage against Siege and Ranged units
Timing Within Age III
Age III is the mid-game wedge: you either secure map control here or lose the game by attrition. Advisor choice at this tier directly influences that outcome.
Multi-civilization Heritage
The name Sohrab is rooted in the Multi-civilization tradition — mixed historical tradition spanning multiple cultures — giving the advisor a thematic identity even when used outside their associated civilization.
Other Uncommon Advisors to Consider
If you want Uncommon-tier alternatives that take your build in a different direction than Sohrab, these advisors offer distinct strategic angles: