Sohrab

Uncommon
Age III ID: Sohrab_U_III

Bonus

Ranged units deal 30% bonus damage against buildings

Advisor Information

Name Sohrab
Rarity Uncommon
Age Requirement Age III (3)
Database ID Sohrab_U_III

Sohrab in Practice

The numeric advantage on Sohrab — ranged units deal 30% bonus damage against buildings — looks modest in isolation but converts into a real edge once your civilization is operating at full production tempo.

The opportunity cost matters: every advisor slot you commit to Sohrab is one you cannot give to a flex pick. Make sure your build order can absorb the bonus throughput.

Most published deck-building guides include Sohrab or a comparable combat-focused advisor for similar reasons: predictability and clean stacking.

Where to Get Sohrab

Sohrab appears in player rotations within the first 10-20 hours of focused play, usually as an early-game reward or store pickup.

Complementary Picks

Within the combat archetype, several advisors layer cleanly with Sohrab. Players running a focused combat build often rotate one of these as a second slot:

Timing Within Age III

Age III is the mid-game wedge: you either secure map control here or lose the game by attrition. Advisor choice at this tier directly influences that outcome.

Multi-civilization Heritage

The name Sohrab is rooted in the Multi-civilization tradition — mixed historical tradition spanning multiple cultures — giving the advisor a thematic identity even when used outside their associated civilization.

Other Uncommon Advisors to Consider

If you want Uncommon-tier alternatives that take your build in a different direction than Sohrab, these advisors offer distinct strategic angles:

  • Djer — Age III, military focused
  • Nynetjer — Age III, military focused
  • Epchaid — Age II, economy focused
  • Tumerok — Age III, military focused
  • Stephanos — Age III, construction focused