Civilizations

About Age of Mythology: Retold

Age of Mythology: Retold is a fully remastered version of the 2002 classic Age of Mythology, developed by World's Edge and Forgotten Empires and published by Xbox Game Studios in 2024. While the original game was celebrated for blending ancient mythology with the deep RTS mechanics of the Age of Empires series, Retold brings modernized visuals, refined balance, updated civilization rosters, and improved multiplayer infrastructure — preserving what made the original great while expanding on it for today's players.

Unlike Age of Empires II or IV, Age of Mythology grounds itself not in historical civilizations but in the mythological traditions of ancient cultures. Greeks call upon Zeus, Poseidon, and Hades. Egyptians worship Ra, Isis, and Set. Norse players dedicate their armies to Odin, Thor, and Loki. The Atlanteans — added in the original Titans expansion and refined in Retold — serve Kronos, Oranos, and Gaia. Each pantheon shapes not only the god powers available but also the myth units, minor gods, and strategic options across four ages of progression.

What Sets AoM Apart from Other RTS Games

The defining feature of Age of Mythology is its three-tier unit system: human soldiers, heroes, and myth units. Human soldiers form the core army and follow the familiar rock-paper-scissors of infantry countering cavalry, cavalry countering archers, and archers countering infantry. Heroes are special units unique to each civilization — Greek heroes trained from the Town Center, the Egyptian Pharaoh who empowers buildings and leads armies, Norse Hersirs who generate favor through battle, and Atlantean hero transformations that can turn any unit into a heroic version. Myth units are powerful supernatural creatures — Minotaurs, Sphinxes, Frost Giants, Automatons — that deal massive damage but are vulnerable to heroes.

The favor system ties everything together. Favor is the resource used to train myth units and unlock god powers, and each civilization generates it differently. Greeks worship at temples; Egyptians construct monuments; Norse Hersirs fight in combat; Atlanteans use their citizen-workers to generate it passively. This asymmetry means civilizations not only look different but genuinely play differently at a fundamental level, requiring players to internalize distinct economies and rhythms.

Age Progression and God Powers

Like other Age of Empires games, AoM progresses through four ages: Archaic, Classical, Heroic, and Mythic. Advancing to each age requires choosing a minor god, who grants unique technologies, myth units, and a god power — one-time abilities of enormous strategic impact. Calling Lightning, Earthquake, Tornado, Restoration, and Titan summoning are examples that have defined matches across AoM's history. Choosing the right minor god for each age based on the map, your opponent's strategy, and your own playstyle is one of the deepest strategic layers in the game.

Getting Started with Age of Mythology

For new players, the Greeks are the recommended starting civilization because their mechanics are straightforward — worship at temples for favor, train heroes from the Town Center, and build a balanced army of Hoplites, Toxotes archers, and Hippikon cavalry. Understanding the hero-myth unit dynamic early is the single most important skill: always have heroes available so that when your opponent deploys a Cyclops or Sphinx, you can respond without losing an entire army.

This section of AOEDB.net covers everything in Age of Mythology: Retold — from complete god and minor god listings to myth unit breakdowns, hero ability guides, civilization-specific strategies, and build orders for competitive play. Explore the links above to dive into any area of the game.