Seleucus
RareBonus
Ballistas deal 25% more damage
Advisor Information
| Name | Seleucus |
| Rarity | Rare |
| Age Requirement | Age IV (4) |
| Database ID | Seleucus_R_IV |
Build Application
Veteran players value Seleucus for the consistency of its bonus rather than its raw size. ballistas deal 25% more damage — a steady, always-on modifier that doesn't depend on situational triggers.
The opportunity cost matters: every advisor slot you commit to Seleucus is one you cannot give to a flex pick. Make sure your build order can absorb the bonus throughput.
Most published deck-building guides include Seleucus or a comparable combat-focused advisor for similar reasons: predictability and clean stacking.
Multi-civilization Heritage
Etymologically, Seleucus reads as a Multi-civilization name — mixed historical tradition spanning multiple cultures — though in practice this advisor can be slotted into any civilization's deck.
Acquiring Seleucus
You'll typically encounter Seleucus as a drop from standard mid-tier quests or booster pack pulls during your first major empire push.
Rare-Tier Alternatives
If you want Rare-tier alternatives that take your build in a different direction than Seleucus, these advisors offer distinct strategic angles:
- Tycho — Age IV, construction focused
- Matius — Age III, military focused
- Solon — Age IV, utility focused
- Erastos — Age I, resource focused
- Weylin — Age I, economy focused
When Age IV Matters
Age IV is the Imperial / Heroic Age — your endgame phase where ultimate-tier units and late-game economies dominate. Advisors here define your win condition.
Stacking Partners
Within the combat archetype, several advisors layer cleanly with Seleucus. Players running a focused combat build often rotate one of these as a second slot:
- Seleucus (Uncommon, Age IV) — Ballistas deal 20% more damage
- Namor (Common, Age IV) — Armored Elephant can be trained at the Fortress
- Sohrab (Uncommon, Age III) — Ranged units deal 30% bonus damage against buildings