Horus

Uncommon
Age II ID: Horus_U_II

Bonus

All ships train in 9% less time and have 9% more health

Advisor Information

Name Horus
Rarity Uncommon
Age Requirement Age II (2)
Database ID Horus_U_II

Strategic Use

Horus's effect — all ships train in 9% less time and have 9% more health — is the kind of bonus that rewards players who plan their build order around a single throughput vector rather than spreading attention thin.

The opportunity cost matters: every advisor slot you commit to Horus is one you cannot give to a flex pick. Make sure your build order can absorb the bonus throughput.

Overall, Horus earns its slot when your strategy is committed and your civilization is built to amplify the bonus.

Horus Synergies

Within the utility archetype, several advisors layer cleanly with Horus. Players running a focused utility build often rotate one of these as a second slot:

Uncommon-Tier Alternatives

If you want Uncommon-tier alternatives that take your build in a different direction than Horus, these advisors offer distinct strategic angles:

  • Zhubin — Age III, military focused
  • Bahadur — Age IV, military focused
  • Sekhet — Age IV, military focused
  • Thutmose — Age I, resource focused
  • Hatshepsut — Age IV, combat focused

Name Origin

Etymologically, Horus reads as a Multi-civilization name — mixed historical tradition spanning multiple cultures — though in practice this advisor can be slotted into any civilization's deck.

When Age II Matters

By Age II, you have enough population and resources to start applying pressure. Advisor bonuses active at this tier influence mid-game army composition decisions.

Acquiring Horus

Horus appears in player rotations within the first 10-20 hours of focused play, usually as an early-game reward or store pickup.