Conall
CommonBonus
Infantry, Ranged, and Cavalry units regenerate 0.4 health every second
Advisor Information
| Name | Conall |
| Rarity | Common |
| Age Requirement | Age II (2) |
| Database ID | Conall_C_II |
Strategic Use
Conall's effect — infantry, ranged, and cavalry units regenerate 0.4 health every second — is the kind of bonus that rewards players who plan their build order around a single throughput vector rather than spreading attention thin.
In ranked play, Conall appears more often on the climb to upper-tier ladders. It rewards repetition and refined build orders rather than reactive play.
If you've previously underwhelmed with common-tier advisors, Conall is a useful test case for whether your build order rewards focused bonuses.
Multi-civilization Heritage
Conall carries a Multi-civilization naming convention — mixed historical tradition spanning multiple cultures. While advisors are not strictly civilization-locked in gameplay, the lore tie shapes the flavor.
Conall Synergies
Within the military archetype, several advisors layer cleanly with Conall. Players running a focused military build often rotate one of these as a second slot:
- Medias (Rare, Age IV) — Helepolis Master can be trained at the Fortress
- Hyginus (Epic, Age II) — Infantry units regenerate 2 health every second
- Conall (Rare, Age II) — Infantry, Ranged, and Cavalry units regenerate 1.2 health every second
Unlocking Conall
You'll have Conall available very early. Don't underestimate Common-tier advisors — many remain meta-relevant well into mid-tier play.
Comparable Common Options
If you want Common-tier alternatives that take your build in a different direction than Conall, these advisors offer distinct strategic angles:
- Sophia — Age III, resource focused
- Zephyros — Age IV, utility focused
- Sappho — Age III, economy focused
- Ammon — Age III, combat focused
- Dumnorix — Age II, economy focused
Timing Within Age II
Age II advisors often define your opening rotation in competitive ladder play. Smart slot allocation at this tier separates polished players from improvisers.