Leotarios
CommonBonus
War Chariot can be trained at the Fortress
Advisor Information
| Name | Leotarios |
| Rarity | Common |
| Age Requirement | Age IV (4) |
| Database ID | Leotarios_C_IV |
How to Use Leotarios
Leotarios is one of the more directly applicable common-tier advisors for military-focused builds. The bonus (war chariot can be trained at the fortress) does not require complex setup to extract value.
Some opponents specifically counter military-focused builds; in those matchups, consider rotating Leotarios out for a flex advisor that matches the actual on-board situation.
Players coming back to Age of Empires Online will find Leotarios still relevant in current meta builds, especially those leaning into the military archetype.
How to Obtain Leotarios
Leotarios is a foundational tier-1 advisor, awarded through basic empire quests, low-cost store purchases, or starter rewards. Accessible from the earliest hours.
Common-Tier Alternatives
If you want Common-tier alternatives that take your build in a different direction than Leotarios, these advisors offer distinct strategic angles:
- Stephanos — Age III, construction focused
- Philon — Age I, construction focused
- Ligeia — Age III, utility focused
- Leonnorios — Age I, combat focused
- Gaiana — Age II, combat focused
Age IV Considerations
Age IV is where deep deck-building pays off. Casual rotations underperform here — focused, planned advisor picks like this one consistently outperform.
Lore & Etymology
The name Leotarios is rooted in the Greek tradition — Hellenic city-state era — giving the advisor a thematic identity even when used outside their associated civilization.
Best Pairings With Leotarios
Within the military archetype, several advisors layer cleanly with Leotarios. Players running a focused military build often rotate one of these as a second slot:
- Djer (Uncommon, Age III) — Desert Cavalry Veteran can be trained at the Fortress
- Leotarios (Uncommon, Age IV) — War Chariot Veteran can be trained at the Fortress
- Conall (Uncommon, Age II) — Infantry, Ranged, and Cavalry units regenerate 0.8 health every second