Vikings
An infantry and naval civilization with Berserks that regenerate HP and powerful Longboats. Dominant on water maps.
Civilization Bonuses
Warships Cost
Warships cost -15/15/20% in Feudal/Castle/Imperial
Infantry HP
Infantry have +20% HP
Wheelbarrow/Hand Cart
Wheelbarrow and Hand Cart are free
Unique Units
| Unit | Age | Cost | HP | Attack |
|---|---|---|---|---|
| Berserk | Castle Age | 65 Food, 25 Gold | 54 | 9 |
| Longboat | Castle Age | 100 Wood, 50 Gold | 130 | 7 |
Unique Technologies
Chieftains
Castle AgeInfantry have +5 attack vs cavalry, +4 vs camels
Berserkergang
Imperial AgeBerserks regenerate faster
Build Orders
Men-at-Arms Rush
- Standard MAA build
- 20% extra HP on infantry
- Free Wheelbarrow advantage
- Transition to Archers or FC
- Strong Feudal aggression
Water Map Dominance
- Heavy Dock production
- Cheap warships for numbers
- Build Castle on water
- Longboat spam
- Control the seas
Strategy Tips
Strengths
- Excellent economy with free Wheelbarrow
- Berserks regenerate - sustainable fighting
- Best navy with cheap ships + Longboats
- Strong infantry with bonus HP
Weaknesses
- No cavalry except Scout line
- No Fire Ships
- Weak on open land maps
- No Siege Ram
In-Depth Vikings Analysis
The Vikings are a dual-identity civilization built for both land infantry dominance and naval supremacy. Their +20% infantry HP makes Viking foot soldiers among the toughest in the game, their free Wheelbarrow and Hand Cart upgrades accelerate economic development significantly, and their naval units are the cheapest per tier of any civilization. On mixed maps, Vikings can threaten both land and sea simultaneously — a rare combination that makes them highly adaptable.
Infantry HP Bonus — Attrition Warfare
A Viking Champion has 84 HP instead of the standard 70 HP — a 20% increase. In head-to-head infantry fights, this extra HP allows Viking Champions to take one or two additional hits before dying, which in large army clashes translates to significantly more total damage output before the Viking army is depleted. In attrition warfare — long engagements where both sides commit infantry waves — the HP bonus compounds: each Viking infantry unit survives longer and makes more attacks than an equivalent non-Viking unit.
The Chieftains unique technology adds +5 attack versus cavalry and +4 attack versus camels to all infantry. This transforms the Viking infantry line into a legitimate cavalry counter — a Viking Two-Handed Swordsman with Chieftains deals the base 11 attack plus 5 bonus damage against cavalry, making them far more effective at punishing Knight rushes than standard infantry. This is an unusual tech combination that confounds players who expect infantry to be easily ridden down by cavalry.
Berserk — The Regenerating Infantry
The Berserk is the Viking unique unit that regenerates HP at a rate of 20 HP per minute (40 HP per minute with Berserkergang). In theory, this means Berserks are difficult to attrit — damaged Berserks can retreat briefly and recover significant HP before the next engagement. In practice, this regeneration is most valuable in defensive situations and between skirmishes rather than during active combat. A well-microed group of Berserks that retreats damaged units to heal between battles can sustain a campaign of pressure far longer than a comparable non-regenerating infantry force.
Naval Dominance and Water Maps
Viking warships costing -15% in Feudal Age, -15% in Castle Age, and -20% in Imperial Age means that in sustained naval warfare, the Vikings can afford to replace lost ships faster than their opponents. The Longboat unique naval unit fires multiple arrows simultaneously (effectively dealing equivalent damage to 2–3 galleys from a single ship), making it one of the most gold-efficient ships in the game. Control the seas as Vikings, then land with Berserks and Champions for a combined arms assault that exploits their dual land-naval identity.
Free Wheelbarrow and Hand Cart provide significant economic advantages. These two upgrades together cost 450 food and 450 wood in normal circumstances — for Vikings they are simply available. This frees those resources for additional villagers, military units, or faster age advancement, creating a compounding economic advantage from the Dark Age that carries through to mid-game military strength.