Turks
A gunpowder civilization with powerful Janissaries and Bombard Cannons. Masters of late-game gunpowder warfare.
Civilization Bonuses
Gunpowder HP
Gunpowder units have +25% HP
Gold Mining
Gold miners work 20% faster
Gunpowder Research
Chemistry is free
Light Cavalry
Light Cavalry and Hussar upgrades are free
Unique Unit
| Unit | Age | Cost | HP | Range | Attack |
|---|---|---|---|---|---|
| Janissary | Castle Age | 60 Food, 55 Gold | 44 | 8 | 17 |
Unique Technologies
Sipahi
Castle AgeCavalry Archers +20 HP
Artillery
Imperial AgeBombard Towers, Bombard Cannons, Cannon Galleons +2 range
Build Orders
Scout Rush into Castle
- Free Hussar line upgrades
- Standard scout opening
- Fast Castle with gold advantage
- Build Castle for Janissaries
- Mass Janissaries + Hussars
Gunpowder Push
- Boom to Imperial
- Free Chemistry saves resources
- Mass Janissaries and Bombard Cannons
- Artillery for extra range
- Unstoppable siege push
Strategy Tips
Strengths
- Best gunpowder units in the game
- Free Light Cavalry upgrades
- Strong gold economy
- Free Chemistry saves 300G
Weaknesses
- No Elite Skirmisher (trash war problem)
- No Pikeman (weak vs cavalry)
- Gold dependent
- Struggles in long games without gold
In-Depth Turks Analysis
The Turks are one of the most gold-efficient civilizations in AoE2 thanks to their faster gold miners and free Chemistry technology. Their focus on gunpowder units — Janissaries, Bombard Cannons, and Artillery-enhanced Bombard Towers — gives them a late-game army that is difficult to counter with standard unit compositions. Understanding how to reach their gunpowder-heavy Imperial Age efficiently is the key skill for Turks players.
Gold Mining Advantage and Free Technologies
Gold miners working 20% faster means that a Turkish gold mine produces at the same rate as a non-Turkish player with two additional miners. In mid-game, when gold is the critical bottleneck for military production, this translates directly into more units produced per minute. The free Chemistry upgrade (normally 300 food, 200 wood) saves a significant resource investment, allowing those resources to be directed toward military production or earlier age advancement instead.
Free Light Cavalry and Hussar upgrades remove two expensive food costs from the Turkish military budget, giving them access to strong raiding cavalry without the typical resource investment. Turks can field a Hussar force as a cheap mobile force to protect Janissary and Bombard Cannon formations from cavalry raids — the upgrades that normally cost 200 food each are simply free, giving Turkish military economics a meaningful edge in long games.
Janissaries — Superior Hand Cannoneers
The Janissary is essentially an upgraded Hand Cannoneer. With 44 base HP (56 Elite), 17 attack (22 Elite), and 8 range, Elite Janissaries outperform standard Hand Cannoneers in every meaningful stat. Their +25% HP from the civilization gunpowder bonus makes them significantly more durable — a standard Hand Cannoneer has 35 HP and falls quickly to Skirmisher fire, while a Turkish Janissary with the HP bonus survives multiple more hits before dying. In large gunpowder vs. gunpowder fights, this HP difference accumulates into a meaningful survival advantage.
Janissaries are devastating against heavily armored units. Their 17 attack cuts through armor values that make standard archers or infantry feel ineffective. Against Paladins with 2 melee armor, a Janissary's attack value makes each shot deal 15+ actual damage — killing a Paladin in just a few shots. This makes Turkish armies particularly punishing against cavalry-heavy civilizations in the late game.
Gunpowder Siege and Imperial Age Dominance
The Artillery technology gives Turkish Bombard Cannons, Bombard Towers, and Cannon Galleons +2 range — already the longest-ranged siege units in the game become even harder to reach. A Turkish Bombard Cannon with Artillery can fire from beyond the range of standard castle or tower retaliation, allowing Turks to dismantle defenses from positions that are normally safe from counter-fire. In late Imperial Age, a Turkish siege train of Bombard Cannons supported by Janissaries and protected by Hussars is one of the most powerful positional armies in the game.