Civilization Overview

The Greeks are a well-rounded civilization that excels at adapting to any situation. Their heroes are generated from the Town Center and can be trained throughout the game, making them particularly effective against myth units. Greek players generate favor by having villagers worship at temples.

Favor Generation

Villagers worship at Temples

Heroes

Trained from Town Center (up to 4)

Playstyle

Balanced and adaptable

Major Gods

Zeus

Focus: Infantry and Heroes

Bonus: Favor generation from temples

Poseidon

Focus: Cavalry and Navy

Bonus: Militia spawn and stable discount

Hades

Focus: Archers and Buildings

Bonus: Stronger buildings and shade spawning

Military Units

Unit Type Strong Against
Hoplite Infantry Cavalry
Hypaspist Infantry Infantry
Toxotes Ranged Infantry
Hippikon Cavalry Archers
Prodromos Cavalry Cavalry
Gastraphetes Siege Buildings

Strategies

Early Game

Focus on building temples early to generate favor. Train villagers continuously and assign some to worship. Scout with your starting units and plan your expansion carefully.

Mid Game

Leverage your heroes against enemy myth units. Greeks have access to multiple hero types, making them excellent at countering mythological threats. Build a balanced army composition.

Late Game

Utilize powerful god powers and myth units. The Colossus (Zeus) or Medusa (Poseidon) can turn battles in your favor. Maintain a strong economy to support continuous army production.

Advanced Greek Strategy Guide

Greek players who understand the civilization's hero selection system and temple worship mechanics consistently outperform those who treat Greeks as a generic "balanced" option. The hero choices available at each age are not cosmetic — they represent meaningful strategic investments that should align with your opponent's composition and the threats you expect to face.

Hero Selection by Age

In Archaic Age, your starting hero should ideally be selected based on early game role. If you plan to rush, Achilles's high speed makes him excellent for harrassing enemy villagers and chasing down units. If you plan to turtle and boom, a more durable hero like Ajax provides better defense against early myth unit threats or small raids. Greek players can train up to four heroes simultaneously in Classical Age and beyond, but the order and combination of heroes depends on what your opponent is doing.

Against an Egyptian player who will deploy Anubites and Sphinxes in Classical Age, you want heroes with high HP and strong melee attack — Heracles is the best choice here. Against Norse players who will send Ulfsarks and Raiding Cavalry early, the mobility of Achilles and Odysseus's extended vision are more valuable. Chiron provides ranged attack as a hero, which is unique among Greek heroes and gives him value when you want a hero who can deal damage without engaging directly in melee.

Temple Placement and Favor Rate

Each Greek villager assigned to worship at a temple generates a specific amount of favor per second. The standard recommendation is 2–3 worshipping villagers in Archaic Age, increasing to 4–6 in Classical Age when myth units become affordable and god powers are being used. However, this comes with a direct economic cost: a villager worshipping is not gathering food, wood, or gold. Managing this tradeoff is a persistent decision throughout the game. In tight economic moments, reduce worshippers; when you need favor for an upcoming major push, increase them temporarily. Do not leave the temple at zero worshippers unless favor is capped and you have an active surplus.

God Power Timing and Impact

Greek major god powers — Lightning Storm (Zeus), Poseidon's Earthquake, and Hades's Sentinel — are best held for moments of maximum impact rather than used reactively. Lightning Storm against a tightly clustered Norse army in Classical Age can eliminate entire unit formations. Earthquake is most impactful against walled bases or sacred site fortifications in Heroic Age. Sentinel creates powerful stone statues that patrol and defend an area, most useful when placed at a chokepoint or near a sacred site being contested. The temptation to use god powers early should be resisted: their value scales with how much damage they prevent or deal at the moment of use, and a well-timed power in Heroic or Mythic Age typically generates more value than a reactive early usage.