Vikings
An infantry and naval civilization with Berserks that regenerate HP and powerful Longboats. Dominant on water maps.
Civilization Bonuses
Warships Cost
Warships cost -15/15/20% in Feudal/Castle/Imperial
Infantry HP
Infantry have +20% HP
Wheelbarrow/Hand Cart
Wheelbarrow and Hand Cart are free
Unique Units
| Unit | Age | Cost | HP | Attack |
|---|---|---|---|---|
| Berserk | Castle Age | 65 Food, 25 Gold | 54 | 9 |
| Longboat | Castle Age | 100 Wood, 50 Gold | 130 | 7 |
Unique Technologies
Chieftains
Castle AgeInfantry have +5 attack vs cavalry, +4 vs camels
Berserkergang
Imperial AgeBerserks regenerate faster
Build Orders
Men-at-Arms Rush
- Standard MAA build
- 20% extra HP on infantry
- Free Wheelbarrow advantage
- Transition to Archers or FC
- Strong Feudal aggression
Water Map Dominance
- Heavy Dock production
- Cheap warships for numbers
- Build Castle on water
- Longboat spam
- Control the seas
Strategy Tips
Strengths
- Excellent economy with free Wheelbarrow
- Berserks regenerate - sustainable fighting
- Best navy with cheap ships + Longboats
- Strong infantry with bonus HP
Weaknesses
- No cavalry except Scout line
- No Fire Ships
- Weak on open land maps
- No Siege Ram