Teutons
A defensive infantry civilization with powerful siege and tanky Teutonic Knights. Masters of the slow but inevitable push.
Civilization Bonuses
Town Center Garrison
Town Centers can garrison +10 units
Tower Garrison
Towers can garrison twice as many units
Murder Holes Free
Murder Holes technology is free
Farm Cost
Farms cost -40% wood
Conversion Resistance
Units resist conversion
Unique Unit
| Unit | Age | Cost | HP | Range | Attack |
|---|---|---|---|---|---|
| Teutonic Knight | Castle Age | 85 Food, 40 Gold | 80 | Melee | 12 |
The Teutonic Knight has the highest melee armor in the game but is one of the slowest units.
Unique Technologies
Ironclad
Castle AgeSiege weapons +4 melee armor
Crenellations
Imperial AgeCastles +3 range, garrisoned infantry can fire arrows
Build Orders
Tower Rush
- 6 Villagers → Sheep
- 4 Villagers → Wood
- 1 Villager → Lure Boar
- 4 Villagers → Stone
- Click Feudal Age
- Send forward vils with stone
- Build towers near enemy resources
- Deny gold and woodlines
Castle Drop + Siege
- Fast Castle with stone mining
- Forward Castle near enemy base
- Produce Teutonic Knights
- Add Siege Workshop
- Push with TKs + Siege Onagers
Strategy Tips
Strengths
- Excellent defensive capabilities
- Teutonic Knights destroy most melee units
- Strong siege with Ironclad bonus
- Cheap farms for sustainable economy
Weaknesses
- Very slow units, poor mobility
- Weak Light Cavalry and Hussars
- No Bracer for ranged units
- Teutonic Knights vulnerable to ranged units
Counter Matchups
| vs Celts | Siege vs siege, protect your TKs |
| vs Mongols | Difficult - they can kite TKs easily |
| vs Japanese | TKs beat Samurai in melee combat |