Mongols
A cavalry archer civilization with devastating Mangudai and fast-moving hunters. Masters of hit-and-run warfare.
Civilization Bonuses
Cavalry Archers
Cavalry Archers fire 25% faster
Light Cavalry/Hussars
Light Cavalry and Hussars have +30% HP
Hunters Work Speed
Hunters work 40% faster
Scout LOS
Scout Cavalry, Light Cavalry, Hussar have +2 Line of Sight
Unique Unit
| Unit | Age | Cost | HP | Range | Attack |
|---|---|---|---|---|---|
| Mangudai | Castle Age | 55 Wood, 65 Gold | 60 | 4 | 8 |
Unique Technologies
Nomads
Castle AgeDestroyed houses dont lose population room
Drill
Imperial AgeSiege Workshop units move 50% faster
Build Orders
Scout Rush
- Fast hunters under TC
- Early Stable production
- Scout with extra LOS
- Transition to Castle Age
- Add Mangudai or Knights
Mangudai + Siege
- Fast Castle into Castle
- Mass Mangudai from Castle
- Add Siege Workshop
- Research Drill for fast siege
- Unstoppable mobility
Strategy Tips
Strengths
- Mangudai destroy siege units
- Fast firing cavalry archers
- Excellent hunt-based Dark Age
- Mobile siege with Drill
Weaknesses
- No Ring Archer Armor
- Weak infantry
- No Halberdier
- Struggles vs heavy cavalry civs