Mongols

A cavalry archer civilization with devastating Mangudai and fast-moving hunters. Masters of hit-and-run warfare.

Difficulty: MediumCavalry Archers

Civilization Bonuses

Cavalry Archers

Cavalry Archers fire 25% faster

Light Cavalry/Hussars

Light Cavalry and Hussars have +30% HP

Hunters Work Speed

Hunters work 40% faster

Scout LOS

Scout Cavalry, Light Cavalry, Hussar have +2 Line of Sight

Unique Unit

UnitAgeCostHPRangeAttack
MangudaiCastle Age55 Wood, 65 Gold6048

Unique Technologies

Nomads

Castle Age

Destroyed houses dont lose population room

Drill

Imperial Age

Siege Workshop units move 50% faster

Build Orders

Scout Rush

  1. Fast hunters under TC
  2. Early Stable production
  3. Scout with extra LOS
  4. Transition to Castle Age
  5. Add Mangudai or Knights

Mangudai + Siege

  1. Fast Castle into Castle
  2. Mass Mangudai from Castle
  3. Add Siege Workshop
  4. Research Drill for fast siege
  5. Unstoppable mobility

Strategy Tips

Strengths

  • Mangudai destroy siege units
  • Fast firing cavalry archers
  • Excellent hunt-based Dark Age
  • Mobile siege with Drill

Weaknesses

  • No Ring Archer Armor
  • Weak infantry
  • No Halberdier
  • Struggles vs heavy cavalry civs