Franks
A cavalry civilization with powerful Paladins and strong economy. Perfect for aggressive cavalry play.
Civilization Bonuses
Farm Upgrades Free
Farm upgrades are free (Horse Collar, Heavy Plow, Crop Rotation)
Cavalry HP
Cavalry have +20% HP
Foragers Work Faster
Foragers work 15% faster
Castle Cost
Castles cost -25% stone
Unique Unit
| Unit | Age | Cost | HP | Range | Attack |
|---|---|---|---|---|---|
| Throwing Axeman | Castle Age | 55 Food, 25 Gold | 60 | 4 | 7 |
Unique Technologies
Bearded Axe
Castle AgeThrowing Axeman +1 range
Chivalry
Imperial AgeStables work 40% faster
Build Orders
Scout Rush
- 6 Villagers → Sheep
- 4 Villagers → Wood
- 1 Villager → Lure Boar
- 3 Villagers → Berries
- 1 Villager → Boar
- 3 Villagers → Farms (under TC)
- Click Feudal Age
- Build Stable immediately
- Produce Scouts continuously
Knight Rush
- Standard 22-23 pop Feudal
- Add 2-3 farms in Feudal
- Click Castle Age with 28-30 pop
- Build 2 Stables upon reaching Castle
- Produce Knights non-stop
- Add more stables and farms
Strategy Tips
Strengths
- Best Paladins in the game (+20% HP)
- Excellent economy with free farm upgrades
- Cheap castles for map control
- Chivalry makes Knight production very fast
Weaknesses
- Weak archers (no Bracer, no Arbalester)
- No Camels to counter enemy cavalry
- Predictable cavalry-focused strategy
- Vulnerable to Halberdier masses
Counter Matchups
| vs Britons | Close distance quickly, dont let them kite |
| vs Goths | Raid early and often, keep pressure |
| vs Byzantines | Avoid Cataphracts, use Throwing Axemen |