Why Tier Lists Don't Matter Below 1800 ELO
According to competitive AoE2 statistics, 92% of players on the ranked ladder sit below 1500 ELO. Yet if you browse the forums or watch YouTube guides, you'd think picking the right civilization is the difference between crushing victory and humiliating defeat. Spoiler alert: it's not.
I've watched countless players blame their losses on "weak civs" while making the same fundamental mistakes every single game. The brutal truth? Your civilization choice matters way less than you think - at least until you hit 1800+ ELO. Here's why the tier lists you're obsessing over are probably holding you back.
The Numbers Don't Lie (But We Misinterpret Them Anyway)
Check out the current meta statistics and you'll see Vikings sitting at 52.7% winrate, Malay at 53.1%. You know what that means? Even the "best" civilizations only win about 3 more games out of every 100 compared to average civs.
Three. Games. Out. Of. A. Hundred.
Meanwhile, I guarantee you're losing villager idle time worth at least 500 resources per game. You're getting housed. You're forgetting military upgrades. You're clicking to the wrong part of the map right when a fight breaks out. These mistakes cost you way more than that 3% winrate difference.
Reality Check
Tier list impact on winrate: ~3-5%
Impact of consistent 20-second idle TC time: ~15-20%
Impact of perfect scout micro vs button-mashing: ~10-15%
Impact of knowing your unit counters: ~20-25%
Where Tier Lists Actually Come From
Professional players and high-level tournament organizers create tier lists based on mirror matchups between expert players. TheViper fighting Hera on Arabia with perfect execution - that's the context for those S-tier rankings.
You're not TheViper. Neither am I. At our level, the 5% economic bonus the Mayans get means nothing if you're floating 800 wood in Castle Age because you forgot to queue more farms.
What Actually Matters at Your ELO
Alright, enough complaining about what doesn't matter. What should you focus on instead?
1. Constant Villager Production
This is the unsexy truth of Age of Empires 2. The player who makes more villagers earlier wins. Period. Doesn't matter if you picked Franks or Koreans - if your Town Center sits idle for even 30 seconds in Dark Age, you've lost more economic power than any civilization bonus could give you.
Watch your replays. Count the seconds your TC isn't producing. I bet it's brutal.
2. Clean Build Orders
You don't need to memorize 47 different build orders. Pick ONE for each age-up strategy. Learn the standard scout rush cold. Master it with five different civilizations. The consistency matters infinitely more than having Mongol scout bonuses.
A clean 21-pop scout rush with Portuguese crushes a sloppy 23-pop Mongol rush every single time. The civilization bonuses only shine when both players execute at the same level - and below 1800, nobody's executing perfectly.
3. Map Awareness and Multi-Tasking
How many times have you been focused on microing your military and completely forgotten about your economy? Your farms run out. Your gold miners go idle. Your opponent sneaks five militia into your woodline.
This stuff matters way more than whether you're playing an A-tier or B-tier civ. Vikings having free Wheelbarrow means nothing if you're not even using your eco bonuses because you're tunneling on the cavalry fight happening at your base.
Hot Take
I'd rather face a 1600 ELO player using Mayans (consistently S-tier) than a 1400 player using Goths who actually understands their power spikes. Tier lists assume equal skill. There is no equal skill below 1800.
4. Understanding Unit Compositions
You know what beats an S-tier civilization? Making the right units. If your opponent goes mass cavalry and you're still cranking out archers, no amount of civilization bonuses will save you.
Check out our complete unit counters guide if you want to actually win more games. Knowing that Halberdiers dumpster Paladins matters infinitely more than knowing Lithuanians get +1 attack per relic.
But Aren't Some Civs Just... Bad?
Fair question. Yeah, some civilizations have lower winrates. But here's what's wild: even the "worst" civs in the game have winrates above 45%. That means skilled players still win nearly half their games with bottom-tier picks.
You know why? Because they're good at the fundamentals. They maintain villager production. They hit their timing attacks. They don't get housed at 40 population in Feudal Age.
The "Weak Civ" Excuse
I've seen players with 900 ELO complain about getting Portuguese on Arabia. "They're a water civ, this is unwinnable." Meanwhile, Portuguese have fully upgraded Paladins, incredible gunpowder units, and a crazy economic bonus that gives them a massive Castle Age power spike.
The civ isn't the problem. The problem is they don't know their civ's strengths. They're comparing themselves to pro-level tier lists instead of learning what makes Portuguese strong in their games against other 900 ELO players.
When Tier Lists Start to Matter
I'm not saying tier lists are useless. They matter - just not yet for most of us.
The 1800+ Threshold
Around 1800 ELO, players start executing build orders consistently. Idle time drops below 10%. Macro becomes muscle memory. At that point, civilization bonuses genuinely swing games.
When both players are hitting 23-pop feudal times within 5 seconds of each other, that's when Mongols' scout speed or Lithuanians' cavalry bonuses start creating real advantages. Before that? You're kidding yourself.
Map-Specific Considerations
Tier lists also matter more on specific maps. On full water maps like Islands or Team Islands, yeah, Italians and Vikings have legitimate advantages. Their bonuses directly translate to faster fishing ships and better navy.
But even then, a player who understands resource management and can boom efficiently will crush someone mindlessly picking Vikings and hoping the civ carries them.
How to Actually Pick Your Civilization
So if tier lists don't matter, how should you choose? Here's my framework:
Pick What You Understand
Instead of picking Mayans because they're S-tier, pick a civ whose bonuses you actually understand and can leverage. Love cavalry? Pick Franks, Lithuanians, or Berbers and learn their power spikes.
Prefer defensive play? Byzantines and Teutons give you strong defenses that let you survive early aggression while you figure out your game plan.
Pick What Fits Your Playstyle
Are you aggressive? Mongols, Huns, and Aztecs reward early pressure. Prefer booming? Vikings, Khmer, and Chinese give insane economic advantages that kick in if you can survive to Castle Age.
The best civ for you is the one that matches how you naturally want to play the game. Fighting against your instincts to chase meta picks is a recipe for frustration.
Learn 2-3 Civs Really Well
Rather than playing every civ equally poorly, master 2-3 civilizations. Learn their unique units, their power spikes, their ideal age-up times. Know exactly when to pressure and when to defend.
I've played against 1200 ELO Goth players who absolutely understand the Huskarl timing and demolished my 1400 ELO "better" civilization pick because they knew their civ inside and out.
The Real Tier List
Want to know the actual tier list that matters below 1800 ELO? Here it is:
S-Tier: Skills That Win Games
- Zero TC idle time
- Constant scout and map vision
- Clean build order execution
- Knowing unit counters instantly
A-Tier: Important But Not Critical
- Efficient military micro
- Quick decision-making in fights
- Adapting to opponent's strategy
- Managing multiple fronts
B-Tier: Nice to Have
- Hotkey optimization
- Perfect wall layouts
- Denying resources
- Strategic positioning
C-Tier: Doesn't Matter Yet
- Civilization tier rankings
- Meta build order variations
- Advanced unit compositions
- Perfect optimization of every bonus
My Challenge to You
Next time you lose a ranked game, don't blame the civ. Watch the replay. Count your TC idle time. Check if you were housed. See how many resources you floated in Castle Age.
I bet you'll find at least three massive macro mistakes that had nothing to do with civilization bonuses. Fix those first. Master the fundamentals. Get your ELO above 1800.
THEN worry about whether you should be playing Lithuanians or Magyars on Arabia. Until then, the tier lists are just a distraction from the real work you need to do.
Common Questions
Should I ever care about tier lists?
Yes, but only when you're consistently executing at a high level. If you're 1800+ ELO and hitting clean build orders every game, then civilization picks start mattering. Before that, focus on fundamentals.
What if I'm in a tournament setting?
Tournament play is different because you can prepare specific strategies. Even then, playing a "worse" civ you know deeply beats picking a meta civ you've practiced twice. Comfort and experience matter more than raw power.
Are any civs actually unplayable?
No. Every civilization in AoE2 has been balanced through years of patches. Some are slightly stronger in certain matchups, but all are viable. The "weakest" civs still maintain 45%+ winrates in expert hands.
What's the fastest way to improve my ELO?
Master villager production first. Seriously, that's it. Most players below 1500 ELO have massive TC idle time. Fix that one thing and you'll climb 200 points easily. Then work on clean build orders and unit counters.
Sources & Further Reading
Keep Improving Your Game
Ready to focus on what actually matters? Check out our guides on resource management and unit counters. Master these fundamentals and watch your ELO climb - regardless of which civilization you pick.