Heroes
Champions against mythological threats
About Heroes
Heroes are special units that deal bonus damage to myth units. Each civilization has a unique hero system that affects gameplay strategy. Having heroes is essential for defending against powerful mythological creatures.
Key Points
- Heroes deal 4x damage to myth units
- Heroes take reduced damage from myth units
- Different civilizations have completely different hero mechanics
- Greek heroes are few but powerful, Norse heroes are many but weaker
Greeks Heroes
System: Trained from Town Center
Limit: Up to 4 heroes
Notes: Each hero has unique abilities. Can train different heroes as you age up.
Available Heroes:
- Bellerophon
- Heracles
- Perseus
- Theseus
- Ajax
- Achilles
- Odysseus
- Chiron
- Atalanta
Egyptians Heroes
System: Pharaoh + Priests
Limit: 1 Pharaoh, unlimited Priests
Notes: Pharaoh is extremely powerful, respawns at TC. Priests are weaker but trainable in numbers.
Available Heroes:
- Pharaoh (unique hero)
- Priest of Ra
- Priest of Isis
- Priest of Set
Norse Heroes
System: Hersirs from Temple
Limit: Unlimited
Notes: Hersirs generate favor in combat. Can be trained continuously but each is weaker than Greek heroes.
Available Heroes:
- Hersir
Atlanteans Heroes
System: Hero Transformation
Limit: Limited by resources
Notes: Transform any military unit or citizen into a hero version. Costs resources and favor.
Available Heroes:
- Any unit can become a hero