Technology Tree
Complete progression through all four ages
Dark Age (Age I)
Buildings
- Town Center
- House
- Mill
- Lumber Camp
- Mining Camp
- Dock
- Barracks
- Palisade Wall
- Outpost
Units
- Villager
- Scout
- Spearman
- Fishing Boat
Technologies
- Survival Techniques
- Professional Scouts
- Wheelbarrow
Feudal Age (Age II)
Buildings
- Archery Range
- Stable
- Blacksmith
- Market
- Stone Wall Tower
Units
- Archer
- Horseman
- Early Knight
- Galley
- Ram
Technologies
- Double Broadax
- Specialized Pick
- Forestry
- Horticulture
- Siege Engineering
Castle Age (Age III)
Buildings
- Keep
- Siege Workshop
- Monastery
- University
- Stone Wall Gate
Units
- Crossbowman
- Knight
- Mangonel
- Springald
- Monk
- War Galley
Technologies
- Bloomery
- Decarbonization
- Military Academy
- Armored Beasts
- Geometry
Imperial Age (Age IV)
Buildings
- Wonder
Units
- Handcannoneer
- Bombard
- Trebuchet
- Culverin
- Warship
Technologies
- Damascus Steel
- Elite Army Tactics
- Court Architects
- Siege Works
- Chemistry
Landmarks by Civilization
Each civilization must choose one landmark to advance ages
English
Feudal
- Council Hall
- Abbey of Kings
Castle
- King's Palace
- The White Tower
Imperial
- Berkshire Palace
- Wynguard Palace
French
Feudal
- Chamber of Commerce
- School of Cavalry
Castle
- Royal Institute
- Guild Hall
Imperial
- College of Artillery
- Red Palace
Chinese
Feudal
- Imperial Academy
- Barbican of the Sun
Castle
- Imperial Palace
- Astronomical Clocktower
Imperial
- Spirit Way
- Great Wall Gatehouse
Mongols
Feudal
- Deer Stones
- The Silver Tree
Castle
- Kurultai
- Steppe Redoubt
Imperial
- The White Stupa
- Khaganate Palace
Delhi
Feudal
- Tower of Victory
- Dome of the Faith
Castle
- Compound of the Defender
- House of Learning
Imperial
- Hisar Academy
- Palace of the Sultan
HRE
Feudal
- Meinwerk Palace
- Aachen Chapel
Castle
- Burgrave Palace
- Regnitz Cathedral
Imperial
- Palace of Swabia
- Elzbach Palace
Understanding Landmarks
Landmarks are the core strategic choice in Age of Empires IV. Unlike previous games where age advancement was purely an upgrade, landmarks provide unique bonuses:
- Economy landmarks boost resource gathering or trade
- Military landmarks provide unit production bonuses
- Defensive landmarks act as fortifications
- Unique landmarks unlock special civilization mechanics
Choose landmarks based on your game plan - aggressive builds need military landmarks, while boom strategies benefit from economic ones.