Dark Age (Age I)

Buildings

  • Town Center
  • House
  • Mill
  • Lumber Camp
  • Mining Camp
  • Dock
  • Barracks
  • Palisade Wall
  • Outpost

Units

  • Villager
  • Scout
  • Spearman
  • Fishing Boat

Technologies

  • Survival Techniques
  • Professional Scouts
  • Wheelbarrow

Feudal Age (Age II)

Buildings

  • Archery Range
  • Stable
  • Blacksmith
  • Market
  • Stone Wall Tower

Units

  • Archer
  • Horseman
  • Early Knight
  • Galley
  • Ram

Technologies

  • Double Broadax
  • Specialized Pick
  • Forestry
  • Horticulture
  • Siege Engineering

Castle Age (Age III)

Buildings

  • Keep
  • Siege Workshop
  • Monastery
  • University
  • Stone Wall Gate

Units

  • Crossbowman
  • Knight
  • Mangonel
  • Springald
  • Monk
  • War Galley

Technologies

  • Bloomery
  • Decarbonization
  • Military Academy
  • Armored Beasts
  • Geometry

Imperial Age (Age IV)

Buildings

  • Wonder

Units

  • Handcannoneer
  • Bombard
  • Trebuchet
  • Culverin
  • Warship

Technologies

  • Damascus Steel
  • Elite Army Tactics
  • Court Architects
  • Siege Works
  • Chemistry

Landmarks by Civilization

Each civilization must choose one landmark to advance ages

English

Feudal

  • Council Hall
  • Abbey of Kings

Castle

  • King's Palace
  • The White Tower

Imperial

  • Berkshire Palace
  • Wynguard Palace

French

Feudal

  • Chamber of Commerce
  • School of Cavalry

Castle

  • Royal Institute
  • Guild Hall

Imperial

  • College of Artillery
  • Red Palace

Chinese

Feudal

  • Imperial Academy
  • Barbican of the Sun

Castle

  • Imperial Palace
  • Astronomical Clocktower

Imperial

  • Spirit Way
  • Great Wall Gatehouse

Mongols

Feudal

  • Deer Stones
  • The Silver Tree

Castle

  • Kurultai
  • Steppe Redoubt

Imperial

  • The White Stupa
  • Khaganate Palace

Delhi

Feudal

  • Tower of Victory
  • Dome of the Faith

Castle

  • Compound of the Defender
  • House of Learning

Imperial

  • Hisar Academy
  • Palace of the Sultan

HRE

Feudal

  • Meinwerk Palace
  • Aachen Chapel

Castle

  • Burgrave Palace
  • Regnitz Cathedral

Imperial

  • Palace of Swabia
  • Elzbach Palace

Understanding Landmarks

Landmarks are the core strategic choice in Age of Empires IV. Unlike previous games where age advancement was purely an upgrade, landmarks provide unique bonuses:

  • Economy landmarks boost resource gathering or trade
  • Military landmarks provide unit production bonuses
  • Defensive landmarks act as fortifications
  • Unique landmarks unlock special civilization mechanics

Choose landmarks based on your game plan - aggressive builds need military landmarks, while boom strategies benefit from economic ones.