Mongols
A highly mobile civilization that excels at early aggression and raiding with cavalry units.
Civilization Bonuses
Nomadic
Buildings can be packed and moved
Khan
Unique hero unit that buffs nearby units
Ovoo
Stone deposit building that produces stone and doubles unit production
Pastures
Generate sheep over time for infinite food
Unique Units
| Unit | Age | Cost | HP | Attack | Special |
|---|---|---|---|---|---|
| Mangudai | Castle Age (III) | 120 Food, 40 Gold | 85 | 12 | Mobile horse archer with bonus vs siege |
| Khan | Dark Age (I) | Free (one only) | 200 | 15 | Signal Arrow abilities buff nearby units |
Strategy Tips
Strengths
- Extreme mobility
- Strong early game pressure
- Unique packed building mechanic
- Khan provides versatile buffs
Weaknesses
- Weaker defensive options
- Relies on aggression
- Buildings have less HP when packed