Japanese
A versatile civilization excelling in defensive warfare with powerful Samurai and unique Shinto shrine mechanics.
Civilization Bonuses
Bushido
Military units deal 15% more damage when fighting near fortifications
Yorishiro
Shrines can be garrisoned with Relics for bonus resources
Daimyo Leadership
Bannermen provide stronger aura bonuses to nearby troops
Kura Storage
Farms produce food faster when built near Rice Paddies
Unique Units
| Unit | Age | Cost | HP | Attack | Special |
|---|---|---|---|---|---|
| Samurai | Castle Age (III) | 100 Food, 60 Gold | 155 | 14 | Bonus damage vs unique units, Deflection ability |
| Onna-Musha | Feudal Age (II) | 70 Food, 30 Gold | 95 | 9 | Fast cavalry, good for raiding and scouting |
| Ozutsu | Imperial Age (IV) | 120 Food, 120 Gold | 85 | 35 | Hand cannon unit with area damage |
Landmarks
Feudal Age (II)
Koka Township
Produces Shinobi scouts, reveals enemy unit production
Floating Gate
Provides attack speed bonus to nearby naval and land units
Castle Age (III)
Temple of Equality
Buddhist temple that generates gold from nearby farms
Tanegashima Gunsmith
Enables gunpowder units earlier, reduces production cost
Imperial Age (IV)
Shogunate Castle
Spawns free Samurai periodically, acts as powerful keep
Shrine of the Divine Dragon
Massive gold generation, boosts all shrine income
Build Orders
Fast Castle Samurai
- 6 Villagers → Food (sheep/berries)
- 4 Villagers → Wood
- 2 Villagers → Gold
- Build Temple of Equality landmark
- Mass Samurai from Barracks
- Push with Samurai + Archers composition
Feudal Aggression
- 5 Villagers → Food
- 3 Villagers → Wood
- Build Koka Township landmark
- Produce Onna-Musha for raids
- Scout with Shinobi for intel
- Deny enemy resources with hit-and-run
Strategy Tips
Strengths
- Samurai are devastating against unique units
- Flexible landmark choices for different strategies
- Strong defensive bonuses near fortifications
- Excellent late-game economy with shrine mechanics
- Early gunpowder access with Tanegashima Gunsmith
Weaknesses
- Slower early game compared to rush civilizations
- Shrine setup requires investment of time and relics
- Samurai are expensive and slow to mass
- Vulnerable to early aggression before Castle Age
Matchup Tips
| vs Mongols | Build walls early, Samurai counter Mangudai |
| vs French | Use Onna-Musha to counter Knight harassment |
| vs English | Avoid Longbow range, close gap with cavalry |
| vs Chinese | Early pressure before Song Dynasty boom |
Yorishiro Shrine Strategy
The Yorishiro mechanic is central to Japanese economy. Here's how to maximize it:
- Prioritize relics: Each relic in a shrine generates bonus resources
- Shrine placement: Build shrines near resource gathering points
- Temple of Equality: This landmark boosts shrine efficiency significantly
- Late game: A fully optimized shrine network can sustain large armies