French
An aggressive cavalry-focused civilization with powerful Knights and economic advantages.
Civilization Bonuses
Royal Knights
Cavalry charge deals bonus damage
Economic Technology
Resource dropoff buildings cost -25 wood
Trade Influence
Traders generate +20% gold
Melee Damage Bonus
Each age increases melee damage by +3/+5/+8/+10
Unique Units
| Unit | Age | Cost | HP | Attack | Special |
|---|---|---|---|---|---|
| Royal Knight | Feudal Age (II) | 140 Food, 100 Gold | 190 | 24 | Charge ability deals 2x damage |
| Arbaletrier | Castle Age (III) | 60 Food, 80 Gold | 95 | 12 | Pavise ability - deploys shield for +5 ranged armor |
Landmarks
Feudal Age (II)
School of Cavalry
Produces Knights faster and cheaper
Chamber of Commerce
Reduces trader cost by 30%
Castle Age (III)
Royal Institute
Unlocks unique technologies
Guild Hall
Provides gold generation from nearby resources
Imperial Age (IV)
College of Artillery
Produces siege weapons faster
Red Palace
Provides strong defensive capabilities
Build Orders
Feudal Knight Rush
- 6 Villagers → Sheep
- 4 Villagers → Gold
- Build Mill, continue food production
- School of Cavalry landmark
- Produce Royal Knights immediately
- Pressure enemy with charge attacks
Fast Castle Trade Boom
- Standard opening
- Chamber of Commerce landmark
- Establish trade route early
- Castle Age for Arbaletrieri
- Mix trade income with military production
Strategy Tips
Strengths
- Early Knight access in Feudal Age
- Powerful charge ability for burst damage
- Strong trade economy potential
- Arbaletrieri provide excellent ranged support
Weaknesses
- Knights vulnerable to Spearmen
- Trade routes can be raided
- Less defensive options than English
Matchup Tips
| vs English | Avoid Longbowmen, raid exposed areas |
| vs Mongols | Match their aggression, control resources |
| vs Chinese | Pressure before Zhuge Nu mass |
| vs Delhi | Exploit slow early game with raids |