Chinese
Masters of gunpowder and dynasty progression
Civilization Overview
The Chinese are a complex civilization centered around their unique dynasty system. By building both landmarks of an age, they unlock powerful dynasty bonuses. They have access to gunpowder units earlier than other civilizations and feature a strong economy with Imperial Officials.
Playstyle
Flexible / Economic
Specialty
Dynasties & Gunpowder
Difficulty
Hard
Civilization Bonuses
- Villagers construct buildings 50% faster
- Chemistry technology available in Castle Age
- Docks work 20% faster
- Imperial Officials collect gold from buildings
- Can build both age landmarks to unlock dynasties
Dynasty System
Build both landmarks to unlock dynasty bonuses. Each dynasty provides unique benefits and unlocks special units or buildings.
Tang Dynasty
Dark Age (Start)Scouts +30% sight range
Requirement: Starting dynasty
Song Dynasty
Feudal AgeVillage production +35%
Requirement: Build both Feudal landmarks
Yuan Dynasty
Castle AgeUnits +15% movement speed
Requirement: Build both Castle landmarks
Ming Dynasty
Imperial AgeMilitary units +10% HP
Requirement: Build both Imperial landmarks
Unique Units
Zhuge Nu
RangedRepeating crossbow that fires multiple bolts rapidly
Available: Feudal AgeFire Lancer
CavalryLight cavalry with fire lance charge attack
Available: Castle AgeGrenadier
RangedThrows grenades that deal area damage
Available: Imperial AgeNest of Bees
SiegeRocket artillery that fires multiple projectiles
Available: Castle AgeLandmarks
Feudal Age
- Imperial Academy (officials train nearby)
- Barbican of the Sun (defensive outpost)
Castle Age
- Imperial Palace (reveals enemy villagers)
- Astronomical Clocktower (+50% siege production)
Imperial Age
- Spirit Way (dynasties cost -30%)
- Great Wall Gatehouse (stone walls generate stone)
Strategy Guide
Early Game
Chinese have a slower start due to lower initial resources, but their villagers build 50% faster, allowing quick landmark construction. Use Imperial Officials to boost gold income from key buildings like mining camps.
Mid Game
The Song Dynasty is crucial - the +35% village production makes it one of the best economic bonuses in the game. Zhuge Nu are excellent for defense and pushing. Consider rushing Song Dynasty for economic advantage or going single landmark for faster Castle Age.
Late Game
Chinese have devastating late-game options. Nest of Bees are exceptional siege units, and Grenadiers can devastate infantry. Yuan Dynasty's movement speed bonus makes your entire army more mobile. Ming Dynasty's HP bonus makes your units significantly tankier.
Key Tips
- Always have Imperial Officials collecting gold from buildings
- Song Dynasty timing is critical - don't delay it too long
- Use the Astronomical Clocktower for rapid siege production
- Chemistry in Castle Age enables early gunpowder units
- Great Wall Gatehouse generates stone income - excellent for defensive play