Goths

An infantry civilization that excels at overwhelming opponents with masses of cheap infantry. Masters of the late-game spam.

Difficulty: Easy Infantry Spam

Civilization Bonuses

Infantry Cost

Infantry cost -20% in Feudal, -25% in Castle, -30% in Imperial Age

Infantry Attack vs Buildings

Infantry have +1 attack vs buildings per age (Dark +1, Feudal +2, etc.)

Villager Bonus

Villagers have +5 attack vs wild boar, carry +15 meat from hunting

Population

+10 population cap in Imperial Age

Unique Unit

Unit Age Cost HP Range Attack
Huskarl Castle Age 52 Food, 26 Gold 60 Melee 12

Huskarls have extremely high pierce armor, making them nearly immune to archer fire.

Unique Technologies

Anarchy

Castle Age

Huskarls can be trained at Barracks

Perfusion

Imperial Age

Barracks work 100% faster

Build Orders

Men-at-Arms Rush

  1. 6 Villagers → Sheep
  2. 4 Villagers → Wood
  3. 1 Villager → Lure Boar
  4. 1 Villager → Build Barracks, then berries
  5. 3 Villagers → Berries
  6. Make 3 Militia while advancing
  7. Upgrade to Men-at-Arms upon reaching Feudal
  8. Attack immediately

Huskarl Flood

  1. Fast Castle with minimal military
  2. Research Anarchy immediately
  3. Build 4-5 Barracks
  4. Spam Huskarls continuously
  5. Research Perfusion in Imperial
  6. Overwhelm with sheer numbers

Strategy Tips

Strengths

  • Cheapest infantry in the game
  • Huskarls counter archers completely
  • Perfusion allows insane production speed
  • Great at raiding with fast infantry production

Weaknesses

  • No Stone Walls or Gates
  • Weak cavalry and archers
  • Vulnerable to Hand Cannoneers and Scorpions
  • Struggles against cavalry civilizations in open maps

Counter Matchups

vs Britons Huskarls destroy Longbowmen, easy matchup
vs Franks Difficult - use Halberdiers + Huskarls
vs Aztecs Huskarls counter Eagle Warriors