Goths
An infantry civilization that excels at overwhelming opponents with masses of cheap infantry. Masters of the late-game spam.
Civilization Bonuses
Infantry Cost
Infantry cost -20% in Feudal, -25% in Castle, -30% in Imperial Age
Infantry Attack vs Buildings
Infantry have +1 attack vs buildings per age (Dark +1, Feudal +2, etc.)
Villager Bonus
Villagers have +5 attack vs wild boar, carry +15 meat from hunting
Population
+10 population cap in Imperial Age
Unique Unit
| Unit | Age | Cost | HP | Range | Attack |
|---|---|---|---|---|---|
| Huskarl | Castle Age | 52 Food, 26 Gold | 60 | Melee | 12 |
Huskarls have extremely high pierce armor, making them nearly immune to archer fire.
Unique Technologies
Anarchy
Castle AgeHuskarls can be trained at Barracks
Perfusion
Imperial AgeBarracks work 100% faster
Build Orders
Men-at-Arms Rush
- 6 Villagers → Sheep
- 4 Villagers → Wood
- 1 Villager → Lure Boar
- 1 Villager → Build Barracks, then berries
- 3 Villagers → Berries
- Make 3 Militia while advancing
- Upgrade to Men-at-Arms upon reaching Feudal
- Attack immediately
Huskarl Flood
- Fast Castle with minimal military
- Research Anarchy immediately
- Build 4-5 Barracks
- Spam Huskarls continuously
- Research Perfusion in Imperial
- Overwhelm with sheer numbers
Strategy Tips
Strengths
- Cheapest infantry in the game
- Huskarls counter archers completely
- Perfusion allows insane production speed
- Great at raiding with fast infantry production
Weaknesses
- No Stone Walls or Gates
- Weak cavalry and archers
- Vulnerable to Hand Cannoneers and Scorpions
- Struggles against cavalry civilizations in open maps
Counter Matchups
| vs Britons | Huskarls destroy Longbowmen, easy matchup |
| vs Franks | Difficult - use Halberdiers + Huskarls |
| vs Aztecs | Huskarls counter Eagle Warriors |