Chinese
A versatile civilization that excels in the late game with strong Chu Ko Nu and excellent tech tree. High skill ceiling.
Civilization Bonuses
Start Bonus
Start with +3 villagers but -200 food (150 food total)
Technology Cost
Technologies cost -10/15/20% in Feudal/Castle/Imperial
Town Centers
Town Centers support +5 population
Demolition Ships
Demolition Ships have +50% HP
Unique Unit
| Unit | Age | Cost | HP | Range | Attack |
|---|---|---|---|---|---|
| Chu Ko Nu | Castle Age | 40 Wood, 35 Gold | 45 | 4 | 8 (fires 3 arrows) |
Chu Ko Nu fires 3 arrows rapidly, making them extremely effective against infantry.
Unique Technologies
Great Wall
Castle AgeWalls and Towers +30% HP
Rocketry
Imperial AgeChu Ko Nu +2 attack, Scorpions +4 attack
Build Orders
Fast Feudal (Difficult Start)
- Immediately queue 1 villager
- 2 Villagers → Build houses, then sheep
- 4 Villagers → Sheep
- 4 Villagers → Wood
- 1 Villager → Lure Boar
- Must micro carefully due to food deficit
- Click Feudal around 22-23 pop
Chu Ko Nu Rush
- Fast Castle with defensive play
- Build Castle ASAP
- Mass Chu Ko Nu continuously
- Research Rocketry for +2 attack
- Support with Siege Rams
Strategy Tips
Strengths
- Strong late game with tech discounts
- Chu Ko Nu are devastating when massed
- Excellent tech tree with many options
- Extra villagers provide economic lead if executed well
Weaknesses
- Very difficult Dark Age management
- Vulnerable to early aggression
- No Siege Onager
- Chu Ko Nu struggle vs high pierce armor
Counter Matchups
| vs Goths | Chu Ko Nu destroy infantry, easy win |
| vs Franks | Difficult - need Halberdiers with Chu Ko Nu |
| vs Britons | Out-range is a problem, close distance fast |