Britons
An archer civilization known for superior range and powerful Longbowmen. Great for players who prefer ranged combat.
Civilization Bonuses
Town Center Range
Town Centers have +2 range in Castle Age, +3 in Imperial Age
Foot Archers Range
Foot archers (except Skirmishers) have +1 range in Castle Age, +2 in Imperial Age
Shepherd Speed
Shepherds work 25% faster
Unique Unit
| Unit | Age | Cost | HP | Range | Attack |
|---|---|---|---|---|---|
| Longbowman | Castle Age | 35 Wood, 40 Gold | 35 | 5 (+2 from civ bonus) | 6 |
The Longbowman has the longest range of any archer in the game when fully upgraded with Yeomen.
Unique Technologies
Yeomen
Castle Age+1 range for foot archers, +2 attack for towers
Warwolf
Imperial AgeTrebuchets do blast damage
Build Orders
Archer Rush (Feudal)
- 6 Villagers → Sheep
- 4 Villagers → Wood (build lumber camp)
- 1 Villager → Lure Boar
- 4 Villagers → Berries (build mill)
- 2 Villagers → Boar/Sheep
- 5 Villagers → Gold (build mining camp)
- Click Feudal Age
- Build Archery Range with 2 villagers
- Produce Archers continuously
Fast Castle Crossbow
- Standard Fast Castle opening
- Build 2 Archery Ranges upon reaching Castle
- Research Crossbowman immediately
- Add third Archery Range
- Push with Crossbow mass + siege
Strategy Tips
Strengths
- Longest range archers in the game
- Strong economy bonus from faster shepherds
- Excellent for hit-and-run tactics
- Warwolf Trebuchets are devastating against buildings
Weaknesses
- Weak cavalry options (no Bloodlines)
- Vulnerable to siege and Onagers
- Struggles against Eagle Warriors
- No Thumb Ring (affects archer accuracy)
Counter Matchups
| vs Franks | Use terrain and range advantage to kite Knights |
| vs Goths | Pressure early, dont let them mass infantry |
| vs Mayans | Range advantage matters in archer wars |