Britons

An archer civilization known for superior range and powerful Longbowmen. Great for players who prefer ranged combat.

Difficulty: Easy Archers

Civilization Bonuses

Town Center Range

Town Centers have +2 range in Castle Age, +3 in Imperial Age

Foot Archers Range

Foot archers (except Skirmishers) have +1 range in Castle Age, +2 in Imperial Age

Shepherd Speed

Shepherds work 25% faster

Unique Unit

Unit Age Cost HP Range Attack
Longbowman Castle Age 35 Wood, 40 Gold 35 5 (+2 from civ bonus) 6

The Longbowman has the longest range of any archer in the game when fully upgraded with Yeomen.

Unique Technologies

Yeomen

Castle Age

+1 range for foot archers, +2 attack for towers

Warwolf

Imperial Age

Trebuchets do blast damage

Build Orders

Archer Rush (Feudal)

  1. 6 Villagers → Sheep
  2. 4 Villagers → Wood (build lumber camp)
  3. 1 Villager → Lure Boar
  4. 4 Villagers → Berries (build mill)
  5. 2 Villagers → Boar/Sheep
  6. 5 Villagers → Gold (build mining camp)
  7. Click Feudal Age
  8. Build Archery Range with 2 villagers
  9. Produce Archers continuously

Fast Castle Crossbow

  1. Standard Fast Castle opening
  2. Build 2 Archery Ranges upon reaching Castle
  3. Research Crossbowman immediately
  4. Add third Archery Range
  5. Push with Crossbow mass + siege

Strategy Tips

Strengths

  • Longest range archers in the game
  • Strong economy bonus from faster shepherds
  • Excellent for hit-and-run tactics
  • Warwolf Trebuchets are devastating against buildings

Weaknesses

  • Weak cavalry options (no Bloodlines)
  • Vulnerable to siege and Onagers
  • Struggles against Eagle Warriors
  • No Thumb Ring (affects archer accuracy)

Counter Matchups

vs Franks Use terrain and range advantage to kite Knights
vs Goths Pressure early, dont let them mass infantry
vs Mayans Range advantage matters in archer wars