Babylonian Building(s)

Civilization: Greek | Egyptian | Persian | Celtic | Babylonian | Norse
Type: All | Infantry | Ranged | Cavalry | Siege | Ships | Economic | Buildings | Religious | Capital

IconNameTypeAgeDescription
Archery Range Building Bronze Age (II) Trains Ranged units
Armory Building Bronze Age (II) Researches unit upgrades
Barracks Building Copper Age (I) Trains Infantry units
Dock Building Copper Age (I) Trains Ships, resource drop site
Farm Building Bronze Age (II) Unlimited source of Food
Fortress Building Silver Age (III) Strong defensive Building, trains advanced units
Garden Building Bronze Age (II) Reduces training and research time at all Buildings
Guard Tower Building Bronze Age (II) Defensive Building, provides garrison for Villagers
House Building Copper Age (I) Increases population limit by 5
Market Building Bronze Age (II) Exchanges resources, trains Caravans
Siege Workshop Building Silver Age (III) Trains Siege units
Stables Building Bronze Age (II) Trains Ranged and Cavalry units
Storehouse Building Copper Age (I) Resource drop site
Town Center Building Copper Age (I) Trains Villagers, resource drop site, increases population limit by 20
Watch Post Building Copper Age (I) Provides Line-of-sight
Wonder Building Golden Age (IV) Hanging Gardens, possessing one can lead to victory
Wonder Building Golden Age (IV) Hanging Gardens, possessing one can lead to victory
Ziggurat Building Copper Age (I) Trains Priests, researches advanced upgrades, and advances to Bronze Age